#include<stdio.h>
#include<stdlib.h>
#include<SDL.h>
void afficher_instruction_jeu(SDL_Surface *ecran,SDL_Surface *imageinstruction)
{
    imageinstruction=SDL_LoadBMP("imageinstruction.bmp");
    SDL_BlitSurface(imageinstruction,NULL,ecran,NULL);
    SDL_Flip(ecran);


}
